XR Interface

XR Interface

2025

Passthrough Camera Interface

This project used the Meta Quest 3 to design a fluid hand interface which allows you to adjust the passthrough camera feed into some rather cool effects.

As this was a self-directed project, the main concept behind this was mostly to have a play around in Unity and see how I could experiment with the passthrough feed to shift reality with different camera/shader effects.

Most of it is build off of the Meta SDK's Passthrough Styling and Passthrough Camera APIs, but the "datamosh mode" and UI design is by yours truly.

This time around, I went for a visionOS style in the UI, as I liked the idea of a familiar and neutral stability amidst the crazy effects you can end up with.

If you have a Quest 3, I definitely recommend giving it a go for a bit of fun - I ensured an easy way to return to "normal" with 0 effects via a reset button, in case things end up overwhelming!


free to download via SideQuest