ATX Motherboard Tutorial

April 2025

The first XR exploration I made was in 1st year of university for a project titled Reveal, which was a brief asking to reveal the attributes of a surface using any two mediums of choice, ideally ones we had never tried before.


In my case I chose the surface of a motherboard, and utilised both 3D modelling and XR to create an experience which revealed the components as a sort of tutorial application.


For this I chose the ATX motherboard as the basis, which is one of the most common motherboard layouts, and simplified a low-poly model using Blender, before integrating it into a Unity app with the Meta SDK for a Quest 3 application.

Download via Meta Store

This app was also demoed at the 2024 first year GMD CMYK exhibition, where many had their first experience using XR, which was a great experience to be able to share.

Additionally, as an exercise to begin learning Xcode, there's a 1:1 VisionOS port I developed too, available via Github!

VisionOS Xcode repo