Patterns in Place
May 2026
Patterns in Place was a final-year university brief with the instruction to visualise an element of a location of choice, in a medium of choice.
In my case, I chose to build on my previous experience from Trace and visualise the spatial qualities of Aylesford Priory's shrine piazza complex through point cloud photogrammetry, in a way which was experiential in VR.
To do this, I first made a lot of iterations of scans simply using Scaniverse on my iPhone, and merged these all in Supersplat to then import into Unity using aras-p's Unity Gaussian Splatting tool.
To get it working with the Quest 3, I utilised OpenAI's Codex to essentially render the game camera to be compatible with VR's stereoscopic needs, and thus ended up with a fully immersive and user-traversable rendition.
To add to the space, I additionally recorded audio of singing taking place around Easter, which, when combined with the ethereality of the point cloud aesthetic, really transforms what is already a peaceful location for spiritual sanctity into a magical experience.




